Install OpenVINO™ Runtime from Conan Package Manager#


Note that the Conan Package Manager distribution:

  • offers C/C++ API only

  • does not offer support for NPU inference

  • is dedicated to users of all major OSes: Windows, Linux, and macOS (all x86_64 / arm64 architectures)

Full requirement listing is available in:
To see if your processor includes the integrated graphics technology and supports iGPU inference, refer to:
There are many ways to work with Conan Package Manager. Before you proceed, learn more about it on the

Installing OpenVINO Runtime with Conan Package Manager#

  1. Install Conan 2.0.8 or higher, for example, using pip:

    python3 -m pip install 'conan>=2.0.8'
  2. Create a conanfile.txt file for your OpenVINO project and add “openvino” dependency in there:


    Run the command below to create conan_toolchain.cmake file, which will be used to compile your project with OpenVINO:

    conan install conanfile.txt --build=missing

    By default, OpenVINO is statically compiled, together with all available plugins and frontends. To build a version tailored to your needs, check what options there are on the Conan Package Manager page for OpenVINO and extend the command, like so:

    conan install conanfile.txt --build=missing -o:h 'openvino/*:enable_intel_gpu=False' -o:h 'openvino/*:enable_onnx_frontend=False' -o:h 'openvino/*:shared=True'
  3. Configure and compile your project with OpenVINO:

    cmake -DCMAKE_TOOLCHAIN_FILE=<path to conan_toolchain.cmake> -DCMAKE_BUILD_TYPE=Release -S <path to CMakeLists.txt of your project> -B <build dir>
    cmake --build <build dir> --parallel


    OpenVINO can be used with any build interface, as long as it is supported by Conan 2.0. Read more.

Additional Resources#