class ov::frontend::NodeContext

Overview

#include <node_context.hpp>

class NodeContext
{
public:
    // construction

    NodeContext(const std::string& op_type);

    // methods

    virtual size_t get_input_size() const;
    virtual size_t get_input_size(const std::string& port_name) const;
    virtual Output<Node> get_input(int idx) const;
    virtual Output<Node> get_input(const std::string& name, int idx) const;
    virtual Output<Node> get_input(const std::string& name) const;
    virtual const std::string& get_op_type() const;

    template <class T>
    T get_attribute(const std::string& name) const;

    template <class T>
    T get_attribute(const std::string& name, const T& def) const;

    bool has_attribute(const std::string& name) const;
    virtual ov::Any get_attribute_as_any(const std::string& name) const = 0;
};

Detailed Documentation

Methods

virtual size_t get_input_size() const

Returns a number of inputs.

virtual size_t get_input_size(const std::string& port_name) const

Returns a number of inputs.

virtual Output<Node> get_input(int idx) const

Returns exactly one input with a given idx; throws if there is no inputs or there are more than one input.

virtual Output<Node> get_input(const std::string& name, int idx) const

Returns exactly one input with a given name and idx; throws if there is no inputs or there are more than one input.

virtual Output<Node> get_input(const std::string& name) const

Returns exactly one input with a given name; throws if there is no inputs or there are more than one input.

template <class T>
T get_attribute(const std::string& name) const

Returns node attribute by name.

template <class T>
T get_attribute(const std::string& name, const T& def) const

Returns node attribute by name. Returns ‘def’ value if attribute does not exist.

bool has_attribute(const std::string& name) const

Check if an attribute of a given name exist.

virtual ov::Any get_attribute_as_any(const std::string& name) const = 0

Returns node attribute by name as ov::Any.