Introduction to Inference Engine

After you have used the Model Optimizer to create an Intermediate Representation (IR), use the Inference Engine to infer the result for a given input data.

Inference Engine is a set of C++ libraries providing a common API to deliver inference solutions on the platform of your choice: CPU, GPU, VPU, or FPGA. Use the Inference Engine API to read the Intermediate Representation, set the input and output formats, and execute the model on devices. While the C++ libraries is the primary implementation, C libraries and Python bindings are also available.

For Intel® Distribution of OpenVINO™ toolkit, Inference Engine binaries are delivered within release packages.

The open source version is available in the OpenVINO™ toolkit GitHub repository and can be built for supported platforms using the Inference Engine Build Instructions.

To learn about how to use the Inference Engine API for your application, see the Integrating Inference Engine in Your Application documentation.

For complete API Reference, see the API Reference section.

Inference Engine uses a plugin architecture. Inference Engine plugin is a software component that contains complete implementation for inference on a certain Intel® hardware device: CPU, GPU, VPU, FPGA, etc. Each plugin implements the unified API and provides additional hardware-specific APIs.

Modules in the Inference Engine component

Core Inference Engine Libraries

Your application must link to the core Inference Engine libraries:

The required C++ header files are located in the include directory.

This library contains the classes to:

Plugin Libraries to read a network object

Starting from 2020.4 release, Inference Engine introduced a concept of CNNNetwork reader plugins. Such plugins can be automatically dynamically loaded by Inference Engine in runtime depending on file format:

Device-specific Plugin Libraries

For each supported target device, Inference Engine provides a plugin — a DLL/shared library that contains complete implementation for inference on this particular device. The following plugins are available:

Plugin Device Type
CPUIntel® Xeon® with Intel® AVX2 and AVX512, Intel® Core™ Processors with Intel® AVX2, Intel® Atom® Processors with Intel® SSE
GPUIntel® Processor Graphics, including Intel® HD Graphics and Intel® Iris® Graphics
FPGAIntel® Programmable Acceleration Card with Intel® Arria® 10 GX FPGA, Intel® Vision Accelerator Design with an Intel® Arria 10 FPGA (Speed Grade 2)
MYRIADIntel® Neural Compute Stick 2 powered by the Intel® Movidius™ Myriad™ X
GNAIntel® Speech Enabling Developer Kit, Amazon Alexa* Premium Far-Field Developer Kit, Intel® Pentium® Silver J5005 Processor, Intel® Pentium® Silver N5000 Processor, Intel® Celeron® J4005 Processor, Intel® Celeron® J4105 Processor, Intel® Celeron® Processor N4100, Intel® Celeron® Processor N4000, Intel® Core™ i3-8121U Processor, Intel® Core™ i7-1065G7 Processor, Intel® Core™ i7-1060G7 Processor, Intel® Core™ i5-1035G4 Processor, Intel® Core™ i5-1035G7 Processor, Intel® Core™ i5-1035G1 Processor, Intel® Core™ i5-1030G7 Processor, Intel® Core™ i5-1030G4 Processor, Intel® Core™ i3-1005G1 Processor, Intel® Core™ i3-1000G1 Processor, Intel® Core™ i3-1000G4 Processor
HETEROAutomatic splitting of a network inference between several devices (for example if a device doesn't support certain layers
MULTISimultaneous inference of the same network on several devices in parallel

The table below shows the plugin libraries and additional dependencies for Linux and Windows platforms.

Plugin Library name for Linux Dependency libraries for Linux Library name for Windows Dependency libraries for Windows
CPU MKLDNNPlugin.dll inference_engine_lp_transformations.dll
GPU, clDNNPlugin.dll OpenCL.dll, inference_engine_lp_transformations.dll
FPGA,,,,,, dliaPlugin.dll dla_compiler_core.dll, dla_runtime_core.dll, crypto.dll, alteracl.dll, lpsolve5525.dll, protobuf.dll, acl_emulator_kernel_rt.dll
MYRIAD, myriadPlugin.dll usb.dll, inference_engine_lp_transformations.dll
HDDL,,, libinference_engine_lp_transformations.soHDDLPlugin.dll bsl.dll, hddlapi.dll, json-c.dll, libcrypto-1_1-x64.dll, libssl-1_1-x64.dll, mvnc-hddl.dll, inference_engine_lp_transformations.dll
GNA, GNAPlugin.dll gna.dll, inference_engine_lp_transformations.dll
HETERO Same as for selected plugins HeteroPlugin.dll Same as for selected plugins
MULTI Same as for selected plugins MultiDevicePlugin.dll Same as for selected plugins

NOTE: All plugin libraries also depend on core Inference Engine libraries.

Make sure those libraries are in your computer's path or in the place you pointed to in the plugin loader. Make sure each plugin's related dependencies are in the:

On Linux, use the script bin/ to set the environment variables.

On Windows, run the bin\setupvars.bat batch file to set the environment variables.

To learn more about supported devices and corresponding plugins, see the Supported Devices chapter.

Common Workflow for Using the Inference Engine API

The common workflow contains the following steps:

  1. Create Inference Engine Core object - Create an InferenceEngine::Core object to work with different devices, all device plugins are managed internally by the Core object. Register extensions with custom nGraph operations (InferenceEngine::Core::AddExtension).
  2. Read the Intermediate Representation - Using the InferenceEngine::Core class, read an Intermediate Representation file into an object of the InferenceEngine::CNNNetwork class. This class represents the network in the host memory.
  3. Prepare inputs and outputs format - After loading the network, specify input and output precision and the layout on the network. For these specification, use the InferenceEngine::CNNNetwork::getInputsInfo() and InferenceEngine::CNNNetwork::getOutputsInfo().
  4. Pass per device loading configurations specific to this device (InferenceEngine::Core::SetConfig), and register extensions to this device (InferenceEngine::Core::AddExtension).
  1. Compile and Load Network to device - Use the InferenceEngine::Core::LoadNetwork() method with specific device (e.g. CPU, GPU, etc.) to compile and load the network on the device. Pass in the per-target load configuration for this compilation and load operation.
  2. Set input data - With the network loaded, you have an InferenceEngine::ExecutableNetwork object. Use this object to create an InferenceEngine::InferRequest in which you signal the input buffers to use for input and output. Specify a device-allocated memory and copy it into the device memory directly, or tell the device to use your application memory to save a copy.
  3. Execute - With the input and output memory now defined, choose your execution mode:
  4. Get the output - After inference is completed, get the output memory or read the memory you provided earlier. Do this with the InferenceEngine::IInferRequest::GetBlob() method.

Further Reading

For more details on the Inference Engine API, refer to the Integrating Inference Engine in Your Application documentation.